Breaking News
Join This Site
I Have Been Playing Some Games; Maybe You Should Too

I Have Been Playing Some Games; Maybe You Should Too

A few week ago I lugged my PC up to Birmingham so the lovely chaps at Sega Hardlight could set it up to run the game we're working on. Apart from scaring the hell out of me (tower unit in a suitcase, wrapped in binliners, in the rain) and reminding me how long it's been since I went to a LAN party, it was eye opening for the producer's reaction on seeing my desktop. Apparently I play an awful lot of games.

A lot of that is down to my messy desktop (there's a reason I have a work laptop) and tendency to buy games cheap just to take a look. Many of the games installed on my PC I never got more than half an hour into. This said, I may not play as much as I did when I was 13, and the further I delve into the games industry the less time I have to play (ie the less time I'm prepared to spend staring at a computer screen); but still, I work hard to play the big stuff that everyone references, and the little stuff that inspires me to do new things. Here's some of the stuff I've played recently, in case you might also like to do so, and because you can tell a lot about a person from the games they play.


The Darkness II - I was asked how the campaign for Digital Extreme's shooter came across the other day, and I think I said something like, "This is what happens if you give a writer a bit of time and budget." To say that The Darkness II's writing or story are strong is to miss the point a little; what's really going on here is that if you're making a narrative driven shooter you should do it like this. Aside from the gameplay (which is fun and polished, reminiscent in style even of Arkham) what stands out here is how much the story is weaved into the gameplay. It reminds me of Uncharted in that respect: it's not that this is an especially smart piece of work, it's just that it has the confidence and freedom to make you an inmate in a make-believe insane asylum, or to give you a two minute scene where you dance with your dead lover. These are interesting things.
Polish: 2 out of 2
Tilt: 2 out of 2

1916: The Unknown War - This one grabbed my attention. It's an indie demo (it actually reminds me a little of Penumbra's) in which you navigate an abandoned trench in WW1, while being hunted by robot dinosaurs and looking for the ladder out. Presented in B&W and with a claustrophobic head bob and level design, it's taught and terrifying. I wish it wasn't written in German, but there you go. Word is a commercial game is on the way, consider that one tipped.
Polish: 1 out of 2
Tilt: 1 out of 2
 
Gotham City Imposters - This was on Steam for not very much so I figured why not. It's the latest in a string of mediocre-to-good, budget online shooters (see Monday Night Combat, Bloody Good Time or Hei$t), and it's towards the mediocre end. It promises fun and innovation, but delivers something rather cynical (a tendency, I suppose, work for hire stalwarts Monolith could sometimes be labelled with [though definitely not always]). Aside from the varied selection of navigational tools (cape, hookshot, roller skates) that genuinely mix things up, the rest is just shooting people with guns. The progress system is ripped straight out of Assassin's Creed (and probably half a dozen others), yet lacks that game's depth. The matchmaking system doesn't trust you to choose your own server, but cannot itself be trusted to find you a game anytime this year. Try one of the others.
Polish: 1 out of 2
Tilt: 1 out of 2

Batman: Arkham Asylum - Just about one of the best games I've ever played. The writing is nothing outstanding, the format is not wildly different from its predecessor, but good lord is this a sound piece of entertainment. It's the combat system that really draws me in: it absolutely nails the three tenets of a great brawler: the controls are simple, yet there's massive tactical depth, and it makes you look super cool. I don't remember the last brawler I played to the end (or, really, at all). Not every game has to do something new, provided it does it with this level of confidence and fun.
Polish: 2 out of 2
Tilt: 1 out of 2

Memoir '44 Online - Here's one that I didn't expect to be my bag: a multiplayer turn-based WW2 game. I do have a love for turn-based strategy, but I strongly get the impression this game isn't meant for me. It is, I assume, a board game conversion, and a cheap one at that; one aimed at real lovers of the tabletop version. It's slow too. However, the tactics are sound (though sometimes I feel a bit too much rests on the dice roll), it's free to play for a good few hours, and it engaged me enough to shell out a few quid for extra battle tokens. Definitely worth a free look.
Polish: 1 out of 2
Tilt: 1 out of 2