It gives me great pleasure to announce that the suped up version of my old text-based logic game, ir/rational, is finally finished and has arrived on Newgrounds!
ir/rational Redux is half graphic novel and half logic puzzler. You find yourself in a locked room (inventive, huh?) and seek to escape - the challenge is not so much in the escape itself, but in proving deductively why you should bother at all. It's designed to introduce people to philosophy and a rigorous way of thinking, but also to challenge people's brains in fun sort of a way.
This version remains largely the same as the original in gameplay, but features entirely new visuals and sound, courtesy of Martin Santana (aeclipse mattaru) and Penumbra's Mikko Tarmia respectively, and a host of bug and polish fixes. Thanks to those guys it really is the game I meant to make in the first place. This is what it once looked like:
Right now the game's under community judgement at newgrounds, and if it gets enough votes it'll go onto the main site! 3 hours down and it's on the front page with over 1,000 plays! I hope you enjoy it, and if you do I'm sure you know what to do.
I hope taking the game into the browser and sticking it on a portal will win it a broader audience than the boring old .exe. However, it was always my hope that the core gameplay on show in ir/rational could really reach a far broader market. These sorts of puzzle are the sort of thing I'm sure could be added to the likes of soduko, crosswords and angry birds as a key component of commuters' pre-work iPhone entertainment, and this Flash release is very much a testing ground. If the game scores some good clicks I'll start looking at the options for bringing an all-new version to iPhone - if anyone in that sphere is interested in discussing things I'd love to hear from you.
ir/rational Redux is half graphic novel and half logic puzzler. You find yourself in a locked room (inventive, huh?) and seek to escape - the challenge is not so much in the escape itself, but in proving deductively why you should bother at all. It's designed to introduce people to philosophy and a rigorous way of thinking, but also to challenge people's brains in fun sort of a way.
This version remains largely the same as the original in gameplay, but features entirely new visuals and sound, courtesy of Martin Santana (aeclipse mattaru) and Penumbra's Mikko Tarmia respectively, and a host of bug and polish fixes. Thanks to those guys it really is the game I meant to make in the first place. This is what it once looked like:
I hope taking the game into the browser and sticking it on a portal will win it a broader audience than the boring old .exe. However, it was always my hope that the core gameplay on show in ir/rational could really reach a far broader market. These sorts of puzzle are the sort of thing I'm sure could be added to the likes of soduko, crosswords and angry birds as a key component of commuters' pre-work iPhone entertainment, and this Flash release is very much a testing ground. If the game scores some good clicks I'll start looking at the options for bringing an all-new version to iPhone - if anyone in that sphere is interested in discussing things I'd love to hear from you.
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