This is my first year at the event, but I've heard fantastic things. It's also the first year it's been run at my uni, so I'll be feeling right at home.
I imagine I'll be holding a session at some stage. At the moment I'm considering:
Designing a Dialogue System From Scratch - A sort of design by committee (*groan*) session addressing the diabolical fact that dialogue interaction (mostly in the form of the dialogue tree) is one of gaming's oldest mechanics, and in much need of a refit. What happens if instead of building on existing tropes we analyse what qualities make up real world dialogue and then develop a system from scratch to model those features?
Hope to see you there.
Emoticon