Today means I've been operating this blog for over a year. It took me a long time to get to the point where I felt like I might have something to say worth blogging, and it's something I continue to question. To all of my regular commenters, my lurkers (do say hello), and everyone who's expressed an interest in person - thanks for reminding me that sometimes I do. Sometimes.
Right, that's enough suck-up, self-congratulatory stuff for one year. Let's look at what we need to work on.
Thanks to a friendly link from RPS a year ago things took off quickly at Plot is Gameplay's Bitch. So quickly, in fact, that it took about six months for my unique visitors to reach that peak again. We're now trolling steadily along at around 3,000 - 4,000 uniques a month, except each time RPS links over here and we shoot up to about 10,000 and crash the server. Thanks guys :-)
I really want to drive the site into being a primary resource for interactive narrative theory and discussion. With that in mind I'm out collecting interviews and guest posts to boost the content - if you're someone you think I'd like and you're keen, do get in touch - and looking into ways to make the core theory content more immediately accessible.
The interim result is the new Narrative Design Resource. It's full of script samples, development documentation, advice and useful links. Do let me know your thoughts.
To close us off, here are a few of my early favourites that you might have missed.
http://tom-jubert.blogspot.com/2010/05/writing-for-indie-games-or-how-to.html
http://tom-jubert.blogspot.com/2010/06/fantastic-gonzo-games-fringe-piece.html
http://tom-jubert.blogspot.com/2010/06/spelunky-review-sort-of.html
http://tom-jubert.blogspot.com/2010/08/my-games-my-games-what-i-did-on-which.html
http://tom-jubert.blogspot.com/2010/12/stories-in-unlikely-places-no2-tribes.html
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