Worth Writing Home About? is supposed to recognise that taste is subjective, that entertainment isn't our only demand, and that in order for us to continue making better games we need to respect the ones that take the risks.
The Polish score is equivalent to most scores: how fun, how pretty, how successful is the game?
The Tilt score expresses how much a game changes the rules and progresses our medium.
Polish scoring goes like this:
0/2 - Rough as balls. You'd be hard pressed to enjoy this, though it's conceivable.
eg Boiling Point, ET: The Extraterrestrial
1/2 - Conceivably holds entertainment value for many. This is 90% of cases.
eg Half-Life 2: Ep 2, Duke Nukem Forever, The Ship
2/2 - You'd struggle not to have fun with this, it's a real masterwork.
eg Portal, Mario Galaxy, Okami
Tilt scoring goes like this:
0/2 - Does nothing we've never seen before
eg GTA IV: Episodes From Liberty City, Mafia 2
1/2 - Innovates in at least one interesting or successful way, but nothing groundbreaking. This is 90% of cases.
eg Duke Nukem Forever, Portal 2
2/2 - Does something that future games will (or should) learn from
eg Portal, Darwinia, The Ship
I know I'm not the first person to shout, "AAA isn't innovative!". I know I don't have the resources to be reviewing everything out there. But I do hope that when a game is interesting enough for me to have stuff to say, this will prove a useful format to encourage/discourage your interest in it. Naturally there's going to be a bit of scoring skew - I'm unlikely to be playing many 0/2 on the Tilt scale.
Finally, these won't be narrative themed reviews in particular, but do expect a natural bias.
Keep your eyes here for the LA Noire review coming shortly (yet still way out of date).
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