So FTL Advanced Edition is now a thing. It's nice that it is now a thing, because it means I can explain why FTL didn't really stop as a job for me after we released the thing. Advanced Edition contains all new events written by me and our guest writer, plus new music from Ben, plus all new tech and science wotzits and spaceships from Justin and Matt.
We've been working on it for ages, so the announcement has slightly taken me by surprise. I suppose the big news is... CHRIS AVELLONE FTL FTW! Following on from this interview I interpreted Chris' veiled offers with cunning and precision, forwarded them to Subset and sure enough we wound up with Chris playing the part of one of those PS4 interns who do amazing work but don't get paid. I dreamed of working for Chris for years, and I'm not entirely sure when we skipped that step and I started finding him jobs, but there you go. It's been a pleasure.
I haven't really received my marketing brief yet, but I suppose there are some reveals the boys are holding back still. I can tell you for sure they've not revealed all of the new systems yet, and that's where the meat of the new gameplay is. Certainly there's a load of new events and places to explore, new ways of hurling death at your enemies; but the expansion to me feels like it revolves around the systems - that's why it's the advanced edition. The new systems provide alternative playstyles, ones which liberate you from a reliance on traditional weaponry. It's reinvigorated the game.
So I don't know what I can tell you about the work Chris and I have done. There is a new sector in the game. For now it's known as the abandoned sector, but I can tell you that you'll meet a new species out there. They're pretty cool - both story-wise, and mechanically. The new content is focused both in the all-new sector, and throughout the original sectors, so whatever route you take you should encounter something new.
Of course, we're still working on this material, and no doubt we'll be stuffing new things in right up to the wire, as we were with the original release. I'm squeezing in what I can between two new, unannounced projects, one of which involves another collaboration with a writer whose work I respect every bit as much as Chris'. Watch this space for more details.
We've been working on it for ages, so the announcement has slightly taken me by surprise. I suppose the big news is... CHRIS AVELLONE FTL FTW! Following on from this interview I interpreted Chris' veiled offers with cunning and precision, forwarded them to Subset and sure enough we wound up with Chris playing the part of one of those PS4 interns who do amazing work but don't get paid. I dreamed of working for Chris for years, and I'm not entirely sure when we skipped that step and I started finding him jobs, but there you go. It's been a pleasure.
I haven't really received my marketing brief yet, but I suppose there are some reveals the boys are holding back still. I can tell you for sure they've not revealed all of the new systems yet, and that's where the meat of the new gameplay is. Certainly there's a load of new events and places to explore, new ways of hurling death at your enemies; but the expansion to me feels like it revolves around the systems - that's why it's the advanced edition. The new systems provide alternative playstyles, ones which liberate you from a reliance on traditional weaponry. It's reinvigorated the game.
So I don't know what I can tell you about the work Chris and I have done. There is a new sector in the game. For now it's known as the abandoned sector, but I can tell you that you'll meet a new species out there. They're pretty cool - both story-wise, and mechanically. The new content is focused both in the all-new sector, and throughout the original sectors, so whatever route you take you should encounter something new.
Of course, we're still working on this material, and no doubt we'll be stuffing new things in right up to the wire, as we were with the original release. I'm squeezing in what I can between two new, unannounced projects, one of which involves another collaboration with a writer whose work I respect every bit as much as Chris'. Watch this space for more details.
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