This generation I feel as if I've walked around loads of bland open worlds with not much to do in any of them. |
- This generation I feel as if I've walked around loads of bland open worlds with not much to do in any of them.
- Why do so many games have poor writing?
- Proper balance between persistent progress of old players vs accessibility for new players?
- What do you think is the most intellegent AI in a strategy game?
- What is a multiplayer game that you wish you were around for from the beginning?
- Best games with hidden passages/alcoves/etc?
- What is the best hitman game?
- Is there any way we can fight back against microtransactions?
- Serious talk about Nintendo and PC
Posted: 28 Sep 2016 01:55 AM PDT Playing Assassins Creed Syndicate and while I do like the game in moderation, the world just feels a bit empty with not a lot to do in it. There's side missions yes, they are however repetitive and I feel as if the world is just one big hub for the story missions. There's loads of games that I feel don't need big open worlds but choose to have them? Why? And why do open world games sells anyway? [link] [comments] |
Why do so many games have poor writing? Posted: 27 Sep 2016 02:03 PM PDT As I play more and more narrative-driven games, I've found that the quality of story, (and especially dialogue), is very low, even for so-called AAA titles. To be fair, there are some exceptions: A lot of Telltale games, Life is Strange, Grand Theft Auto, and some other games based on books like The Witcher and Metro 2033. Outside of those, I generally find the quality of writing on par with bad television, and the dialogue absolutely cringe-inducing, or at least cliched. While games have to juggle a lot needs, from graphics to game play to online experiences... natural, stories are the not the only thing under consideration in creating a game. That said, with the way the industry is trending towards narrative-based titles, one would expect the companies to invest in better writers and plotlines. I mean, with how much potential the video game medium has, wouldn't it be nice to see fun games that also have some artistic integrity or literary content? Something with the capability of moving an audience - the players - and teaching them something about life? Don't get me wrong, there are a lot of great games out there, but it feels like the industry isn't coming even close to meeting its potential. [link] [comments] |
Proper balance between persistent progress of old players vs accessibility for new players? Posted: 28 Sep 2016 07:40 AM PDT Some MMOs have a massive path of progression from the start to the end-game, and over time, players end up sprinkled all over that long path which can lead to large gaps between players, here's 2 examples:
So /r/truegaming, what do you feel is the appropriate balance between allowing existing players to continually advance to new heights, vs. allowing new players an opportunity to catch up to the old players (with the risk of potentially diminishing the significance of the time already invested by the old players)? How do you feel about this balance from a PvP perspective (it's worth noting that both games have successful PvP modes despite the difference in approach). How do you feel about this balance as a new player to these games? How do you feel as an incumbent player? [link] [comments] |
What do you think is the most intellegent AI in a strategy game? Posted: 28 Sep 2016 11:36 AM PDT What strategy game has the smartest AI, in your opinion as of 2016? [link] [comments] |
What is a multiplayer game that you wish you were around for from the beginning? Posted: 28 Sep 2016 06:00 AM PDT For me it'd either have to be Medal of Honor Warfighter or BF3 on PC. I got around to playing Warfighter when it was on it's last legs on the 360 and really enjoyed everything it had to offer. As for BF3, I believe I got the game just before the third dlc released and while I had a lot of fun with it, I wish I could go back to when it first released and play on PC just to experience it in it's full 64 player glory, especially the dlcs maps as no one ever plays those anymore. [link] [comments] |
Best games with hidden passages/alcoves/etc? Posted: 28 Sep 2016 11:13 AM PDT I just watched a HL1 playthrough where the guy shoots a ceiling tile, revealing a ladder that leads up into vents(?) and then a supply cache. This reminded me of that map in Goldeneye where you could walkthrough some of the vent covers, as well as Dark Souls 1 where you can break through the fake walls to go into secret areas. What games have the best kind of hidden spaces like this? [link] [comments] |
Posted: 28 Sep 2016 06:54 AM PDT |
Is there any way we can fight back against microtransactions? Posted: 28 Sep 2016 12:50 PM PDT Simply refusing to buy into them is one way, but that's not very effective. There will always be kids with their parents' credit cards saved to their consoles buying weapon skins with reckless abandon. So, I wish there was something else we could do. I just don't know what that would be. We've arrived at the point where nearly every publisher/studio selects a group of things to hide behind a paywall when they release a game. And they aren't always reasonable things like avatar clothing or new character models. "Pay to win/pay to play" models involve deliberate bastardization of the original game concept; some piece of the game is altered with microtransactions in mind, which is almost always bad for the average player. If you aren't prepared to spend more than the original purchase price these days, you're screwed. You will either miss out on something the devs would have added to the game for free in a world without microtransactions, or you'll be straight up loosing because you didn't pay for those extra rare card packs with the good stuff in them. For example - I can't believe I just payed $3 for the gore "expansion" in Total War: Atilla. Are you fucking kidding me??? I was annoyed that combat was missing that element, which surprised me given the nature of the game. It felt very sterile, like combat in Civ. So I googled gore mods and discovered that there aren't any... because you can pay for it. What a dastardly, ridiculous, and totally brazen cash grab. Since when do blood effects and a couple extra animations deserve a standalone "DLC?" That's outrageous. This should just be a check box for "gore" in the graphics settings. And it probably was at some point, before a bean counter suggested carving out that portion of the game on purpose because they knew they could get away with charging for it. And there was nothing that I could do. I wanted to enjoy the game the way it was meant to be enjoyed. I don't think the artists who made total war ever wanted to keep the battle scenes rated E... and I certainly didn't, so I handed over my $3. Now, I have a great job that I'm very lucky to find myself at. I can afford that $3. It's the principal of the matter. This is total BS for low budget gamers. And it sucks for the devs too, I'm sure they don't like seeing their work cut up into pieces to squeeze more money out of the audience. Sometimes, DLC can be a great thing. It's that old business cliche again; "adding value." If you've already made an amazing game and you're cranking out even more content so people can continue to enjoy it, that's awesome. Take Verdun, for example. It's been out for a while but the devs keep pumping updates and new content into their janky little masterpiece. No matter how small the fan base is. And you know what? Over the summer they added gore and new maps FOR FREE. So - what can we do about the proliferation of microtransactions? Anything? For PC at least you can choose to download mods instead of official add ons as a form of protest. But that's the only thing I can think of. [link] [comments] |
Serious talk about Nintendo and PC Posted: 27 Sep 2016 03:22 PM PDT I remember a few years back now when people starting talking about Pok�mon cartridge batteries dying, and we've all had the dream about Pok�mon MMOs etc, and the closest thing we've gotten have been buggy browser based games with shitty servers, or Pok�mon Go, which completely removes the idea of exploration and turns it into a hunt the pok�mon without any actual fighting mechanics whatsoever. But seriously though, why don't Nintendo release old games, NES, SNES, GB, GBC, GBA-era games on the PC with their own platform? It would be so easily setup, look at the emulation scene for Nintendo games. I would argue them never releasing anything outside of their ecosystem has fueled 90% of emulation and its the main reason why so many Nintendo exclusives gets good emulators/rom compared to Sony and MS's stuff. Do Nintendo not realize how much they would make on old franchises by just selling GameBoy Color/Advanced Pok�mon Games and other titles onto the PC platform, heck maybe even on Steam? Its mind-boggling, I understand its a very conservative mindset, but we know that they're aware of emulators etc, via speedruns, and they've been with a run in with several speedrunners and twitch streams etc. So I refuse the accept the "they don't know the internet". They've shown with Pok�mon Go, Amiibos that they clearly do, they just choose to ignore certain parts of it. Are they trying to play the long game and take over the mobile market for gaming? I frankly don't see why they don't just jump onto the PC platform with at least older titles. They can't be ignorant to the large audience of PC gamers that just don't play Nintendo because of the inconvenience with playing on a mobile platform. [link] [comments] |
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